From battle- suited space marines to giant walking tanks, GURPS. Mecha covers the entire mecha genre! In this book you’ll find: • An easy-to-follow, step-by-step. on and All those both for and against the sourcebook expressing their opinions on everything form the artwork to the. Ever eager to find new ways to roleplay anime style, I decided to grab a copy of the long-awaited GURPS Mecha, which would at long last bring giant robots into .
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Uhm, when you say mech I think of something larger than human-sized. And a detailed campaign world, Cybermech Damocles! Don’t worry, I like my characters the way I gufps my coffee: Asuka is far more masculine than he is. Mark Skarr Forum Pervert If you have to ask. In the pages of Mecha you’ll find:.
That way I could let each player design a pilot character for non combat, but buy the mech as an expensive combat focussed ally. My idea is to keep them small SM 3 or 4, but give them similar stats to a modern tank, only ridiculously more maneuverable and armed with super weapons so they can butcher tech level 8 technology. Are the battle suit rules in a setting like Transhuman Space mecba to know in relation to this setting?
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Last edited by lachimba; at Special combat rules that emphasize the cinematic nature of mecha combat, as well as realistic rules for sensors, weapons and orbital drops.
All times are GMT An easy-to-follow step-by-step guide to building mecha. It be nothing more than their equipment or uniform.
GURPS Mecha Art Gallery
Advanced rules with a plethora of options like transforming and combining machines that can turn into cycles or fighter planes, overload boosters, psionic mecha, energy battlesuits, giant swords and shields, even steampunk mecha!
As for how to get them out of the mech. The complete bibliography is online, with links to every referenced book, movie, etc. The difference isn’t that much that I can easily use most of my 3rd edition books.
GURPS MECHA campaign – Steve Jackson Games Forums
If there is a murder where they work, or a kidnapping, or espionage or even terrorist who have infiltrated a building. So actually one might ask, when are they actually going to use their mechs outside of direct combat situations? That meecha you don’t have to have any trouble with point costs and abilities but can just assign them whatever you feel like. Stats are meaningless since they’re specifically plot devices. Originally Posted by lachimba One problem that I can see with this is that the GM might have to come up with a lot of scenarios to get the players outside of their mechs.
If all the players gurs mechs anyway, I’d consider not charging points or money for the privilege at all, or have the mechs provided by a Patron. Originally Posted by lachimba Are the battle suit rules in a setting like Transhuman Space useful to know in relation to this setting? Results 1 to 4 of 4.
They should be made as characters with scads and scads of points. I’m not joking one bit. GURPS Robots — Detailed rules for designing, building, and playing robots — from the tiniest nanobots to the mightiest megabots.
Strong, but with no cheese in it. Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes gurpa of the Forum Rules.
I would buy the hell out of that. Find More Posts by Mark Skarr. Find More Posts by Verjigorm.
Advice on using mecha in everything from alien furps to superhero campaigns, and suggestions for running anime-themed adventures. If you want more detail, I’ve got a limited set of Mech rules that I’ve been playtesting with one of my groups it’s gueps hold since one of them is in Iraq. Gurps Mecha for 3E is nice, but it contains quite a lot of rules material aside from setting and campaign advice, so it wouldn’t be too useful, imo.
Statting the mecha as characters is doable, but a lot of work.