You can help D&D Wiki by better balancing the mechanics of this page. When the As a Chronomancer you gain the following class features. Hit Points. A lot of spells are already in the Player’s Handbook or Elemental Evil Player’s Companion, others are mostly from the D&D homebrew wiki, but. Post with votes and views. Tagged with dnd5e, dndhomebrew; Shared by Dicelord. Chronomancer for Dnd 5e.

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Rewind is essentially a version of the Wizard’s Arcane Recovery. Depending on the setting, Chronomancy may be a profoundly secret art, or it may be chronomancr commonplace field of study. Lowering the damage die makes more sense than changing it to a non-magical damage type. Loyalist Chronomancer The majority of chronomancers fall under the banner of the loyalist chronomancers.

Any one artisan tool Saving Throws: In fact, Rewind could be your signature ability rather than all of Wheel of Time and you could improve it as the class levels. It behaves as though an indestructible, immovable rod.

Its body functions virtually cease. You may not use this feature more than once on a single creature. Lightning — In a 15 foot radius on chronomacner, creatures must make a Dexterity save, on fail they take 4d6 lightning damage and drop whatever is in their hands.

At 1st level, as an action, you may target one creature within 60ft. You cannot perceive anything chronommancer this time, but can measure the passage of time up until the hour ends.

Beginning at 3rd level, you can use an action to make any clockwork creature with a challenge rating of 1 or lower.

The spell removes the creature from reality for a limited time, allowing the caster to deal with other problems or prepare a “welcome” for the returning creature.


Your movement speed is increased by 10ft and you gain advantage on Dexterity saving throws while you are wearing light or no armor. The material component necessary is a tiny ornate hourglass worth at least 50 gp, which must be irrecoverably smashed at the time of casting. For the next minute, that creature exists in two places at once, each instance of it acting according to their own subjective perspective and circumstance, until reality is able to correct the anomaly.

The caster may spend 1 week in preperation per spell level, and at least 10, gp in goods or coin are consumed. The item cannot be moved or otherwise interacted with. And it turned out that none of the features that are at levels where there would normally be dead levels are improvements for existing features, except for Ageless Linguistics at 7th level.

Time is of the essence when using this spell, though, as the farther into the past the body is to be pushed, the greater the chance of failure.

[5e] Chronomancer (entire class) : UnearthedArcana

The spell is especially useful against individuals clad in chain or plate armor. A Wisdom save negates the spell. You are able to summon a max of 3 soldiers at a time. After the first turn, the spell could expire at any moment, and all deferred damage is then applied at once.


At 16th level, You call upon the fabric of time and summon forth 1d4 different timelines of yourself to come to your aid for 1d12 hours, this different timeline might be from a apocalyptic, peaceful, disasterful, or other timeline meaning it might have it’s own special ability, ask your DM about this, and in addition it has the same stats as you, you can use this twice a day before long rest. Anyone may attempt to read your spellbook, but only a Chronomancer would ever be able to make sense of any spells of the Chronomancy meta-school recorded therein.


At the beginning of their turn they must make a DC 12 WIS saving roll or be stuck in chrono limbo for another turn. Also, would you really get a world of hurt? This extra action can be used only to Attack with a single weapon, Dash, Disengage, Hide, or to use an item or interact with an object.

Upon Kronos HP reaching 0 he will bestow a blessing upon all allies allowing them to succeed in 1 free skill check or spell save of their choosing. Any additional castings of this spell cancel the effects of previous castings. Lifelines trail off into the silver mist that surrounds them.

Damage may be increased by casting with higher level spell slots. I feel like the Halt spell is overpowered for a cantrip. This is because the caster is actually bringing the patient’s past body into the present with each casting.

Chronomancer (5e Class)

You can make a Chronomancer quickly by following these suggestions. The creature must be close enough for the caster to recognize it by sight, and it can attempt a Wisdom save to avoid the effect. Want to add to the discussion? At 2nd level, a Chronomancer can let herself or another person do multiple Action Surges in the same turn according to the result of a 1d4 3 times a day.

When the spell expires, the creature will awaken with a very intense hunger. The material chronmoancer required is a small vial of salt sealed with wax.